With the Shanghai-based company launching its new Play For Dream MR headset and, making its debut in the Asia-Pacific region with it, here’s what you should know about the upcoming Mixed Reality Headset and get ready for – it’s a lot to take in – Here’s the Play For Dream MR Specification.

Play For Dream MR Specification

Runs on Qualcomm XR2+ Gen 2

There are very few semiconductors that play well with devices like VRs and MRs and Qualcomm is no stranger to that. The processor we get in the Play For Dream MR is the latest Qualcomm XR2+ Gen 2 which has peak CPU and GPU performance that surpasses the existing XR2 Gen 2 – although the “plus variant” isn’t a successor. On top of that, the support for the display resolution output goes upto 4.3K Per eye at 90Hz or 3.7K per eye at 120Hz. Supports upto 12 cameras vs the 10 cameras on the XR2 Gen 2.

BOE Micro OLED Displays

That whole talk about XR2+ brings up the conversation about the display and these Play For Dream MR come with 8K Micro-OLED screens (collectively), meaning you are getting about 4K per eye. Based on the numbers, we are looking at two 3840×3552 displays, one for each eye with 3882 pixels per inch and 45 PPD at the centre. It also gives a VST latency as low as 14ms.

Not sure on the Refresh rate, but Play for Dream claims it to be 90Hz.

Deemed as World’s First Android Based Spatial Computer

Yep, you heard that right. Following the Apple Vision, the Play for Dream MR aims to be the contender to the Cupertino offering and also is the first Android based Spatial Computer. It doesn’t stop there because to make this experience happen, they have teamed up with well known names in the industry that brings that experience: IMAX and DTS for that visual and audio immersion, and Xperi for IMAX Enhanced content and DTS:X Ultra tuned content as well to pair well.

Not just that, for the development side of things, we see the company teaming up with Unity for it’s development on games and other content. But since it is Android Based, there’s a good chance you can develop on other platforms for it. They have teamed up with Sogou for a new spatial input method as there isn’t a great way to interact virtually just yet.

Pancake Lenses, Cameras and Sensors

While this isn’t the first time we have seen Pancake lenses on a MR headset, we do see it on more VR/MR headsets because for lesser distortion, better experience than Fresner Lenses and dimensionally, it brings the whole size of the headsets a lot smaller and portable to bring it around everywhere. We saw this with the Pico VR and we see it again with the Play For Dream MR.

You get a 103-degree FOV with 45 pixels per degree. The IPD for the headset is measured with a help of an Automatic IPD Adjustment system, and provides a range of 51-78mm.

The cameras and sensors we see in this headset is plenty as it has 11 cameras in which we have the Colour Passthrough Cameras, 6-Depth of Field camera, Gesture Tracking and Eye tracking camera, following that we have 7 types of sensor ranging from Depth sensors, Gravity Sensors, Gyroscope and Wear Detection Sensors and finally 22 Infrared LEDs, which helps with the controller as it has 6 DoF. There’s a dual 32MP 3D Camera which gives you an 80-FoV as well, which can also be used to record VR180 and Spatial videos.

Band, Weight and Portability

The main unit weighs about 288 grams which excludes the battery, head strap and the face cover. So, once you do add them on, expect it to go a little over 300 grams. They have gone for a 3:2 weight balance to make sure it’s evenly distributed when you wear it and for support, you are getting a hard head band.

Storage, RAM and Battery

For storage, you get two options: 512GB and 1TB UFS 3.1 which is plenty and for the RAM, it has 16GB LPDDR5X baked right into it. No mention about the capacity or how long it would last but the headset will house a built in battery and they are offering an External battery pack solution, similar to what Apple does with the Vision. The controllers use a Rechargeable Lithium Polymer battery.

For connectivity, we are looking at Bluetooth 5.3 with support for WiFi 7 and the brand claims to offer Bluetooth Keyboard and Mouse support in the near future.

Read more about when it’s available and so on, by clicking here and stay tuned as we have more content happening for you real soon.


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