Credit where it’s due, Microsoft gave birth to the whole idea of bringing gaming to the disabled community with their Adaptive Controller. It’s an absolute genius of a product, that won my heart. But given the fact that I have been a PlayStation player, I’ve wondered where are the solution for PS gamers and that question has finally been answered today. Sony PlayStation 5 Project Leonardo is their controller that brings gaming to the Disabled community.

Sony PlayStation 5 Project Leonardo

While it may be a concept or an “in-development” product at the moment, Sony PlayStation 5 Project Leonardo takes the entire PlayStation gaming experience among the disabled to another level. Sony has incorporated some interesting elements to make the controller customizable and adaptive to each and every person with different kinds of disabilities. Looking at the shape and the design it does look like it came straight out of a Horizon Forbidden West.

Sony PlayStation 5 Project Leonardo

Customization happens to be Project Leonardo’s main highlight – as it comes with swappable components, comprising analog stick caps and buttons in a variety of shapes and sizes. This customization expands into the layout of how they want their controller to be. So, one could configure based on their own strength, range of motion and physical requirement. Since it’s pretty much going to be a tailor-made controller after unboxed, the buttons can be mapped according to personal preference and one can go as far as mapping two triggers into one, such as R2 and L2 combos into one.

 

Users can save up to 3 profiles in the controller and they can be stored, and accessed by the player via the PS5 console at any point in time. I do wonder if Sony allows users to save the profile to their PSN, so say if players do move to a different console, it allows them to carry the profile along with them.

Mix and Match

Sony PlayStation 5 Project Leonardo allows you to mix and match with DualSense. According to Sony, one user can pair up to two Project Leonardo controllers and one DualSense Wireless as a single virtual controller. So, this gives the option to either fit the controller based on the game they play or have a “collaborative” effort if you will. So, the latter would be like a player with an assist.

Thoughtful Improvements

Sony is also adding compatibilities to external switches and third-party accessories via a 3.5mm AUX port located on these controllers. Similar to what Xbox Adaptive Controller does. The whole design of the product allows the user to place the controller however they prefer. Since it has a “split and symmetric design”, you can position one close and the other further away or if players happen to be in a wheelchair, positioning it on the tray should be pretty easy.

At the time of writing…

The Sony PlayStation 5 Project Leonardo is in a development phase and there’s no tentative date as to when it will make its debut to the masses. But Sony is working on adding more features which would help the players to connect with their favourite game characters through the PS5. Stay tuned to us.


About damn time, Sony. Loving it.